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Rack 2 u18
Rack 2 u18













rack 2 u18

If for some reason it isn't, we'll slide either the character or the object into place to fix it, regardless of whether or not it looks goofy.", and you have Inverse Kinematics, which says "We're going to move whatever part of the character model is going to be interacting with the object to its place, and given these restrictions on rotation for each of these joints, we'll figure out a way to make it look natural. You have Forward Kinematics, which says "We're going to move the joints like this, and whatever object we're supposed to be interacting with better be all lined up with where it needs to be. Kinematics, as it applies to video game animations, is basically a question of how a character model will move in relation to other objects. I am only able to work on this game because you guys support me! I'm the luckiest guy in the world, and I owe you all so much for keeping me afloat. If you're interested in supporting the game, and want to start snagging development builds, hit me up over on patreon. No sense keeping it a secret now, is there? :P I want to wait until there's a solid foundation for a game and enough content to keep everyone busy for a while before I go public, but I also know that Rack 2's development time is easily going to break the 12+ month mark, and I know that the game will be playable/enjoyable long before it's actually finished. In other words, I'm not going to make everyone wait until the game is completely finished to let them start playing.

rack 2 u18

Patreon supporters will always be a little bit ahead of the general public on updates, but Rack 2 is going to work like Rack 1 in terms of release schedule, not like Bedplay. That is roughly the place in the development timeline where I expect to start making Rack 2 builds available to the public. You'll also notice that near the bottom of the list, there's a task titled "Start Releasing Public Builds". They aren't in perfect order (I'm sure you'll notice right away that the "Audio Framework" task is untouched, despite being near the top of the list), but they give a rough idea of what I'm working on right now, and what I'll be working on later. This list contains, in roughly chronological order, a list of all the major steps I need to take in order to get the game up and running. On the far left column, however, is the development roadmap. It is not an exhaustive report of everything I'm going to include in the game, it's just a list of current tasks. The Trello link above contains an up-to-date todo list showing what I'm currently working on, known bugs, and a rough look at what I'm going to be working on later. So here it is - the Rack 2 development roadmap! I don't have definite answers for any of those questions, but what I do have is a rough development roadmap showing what needs to be done to get the game ready for launch, and where I'm currently at. So this is something I've been meaning to do for a while, but I finally got around to working on it over the past few days.Ī lot of people have been asking about Rack 2's development timeline, when they can expect to see a demo, when I think the game will be done, etc.















Rack 2 u18